Word of the Day – Slick

Slick: noun. A substance applied, usually by spray, to one’s Frisbee to reduce the friction between the Frisbee and one’s finger nail. Usually a silicon based spray. Ex. I have a disc, do you have any slick?

Slick rag: noun. The nastiest old rag from the back of the closet, usually a sock, used to rub slick into the disc. Ex. Shoot, I forgot my slick rag again.

Equipment -or- Tools of the Trade

Matt Smiles

The Joy of Jamming

So you’ve seen some jammers and you are fired up. They tossed you some spin and a whole new world opened up to you. Now you want to practice but those damn letters on the bottom of the disc keep it from staying on your nail. Don’t fret, the following section will guide you to finding exactly what you need to shred, from the bare necessities to great training devices.

Disclosure: by using these links to purchase, FrisbeeGuru gets a small commision. It costs you nothing extra and helps support our efforts.


The Bare Essentials

To play freestyle Frisbee it is absolutely, positively necessary to have some sort of flying disc. Being as it’s freestyle there are no rules. I’ve been caught air brushing a cd-rom and padiddling my mom’s good china. Jamming can occur at any time, any place with any object. One of my favorite jams was in a bar in Yakima, Washington with a mini disc. All of the best players got that way because they can’t stop playing. Why let a little thing like not having a Sky-Styler or the darkness stop you? You can even chest roll a golf disc if you are careful.

Tried and True, Tools of the Trade

Ok, that was pretty bare. Here are the tools that 90% of professional freestylers use:



The Disc: Disc Craft’s Sky-Styler is the number one choice of flying disc for freestylers. It’s smooth surface, deep rim and just above average weight make it the perfect choice for delays, rim pulls and air brushing in almost any condition.


At an event near you

Fake Nails: Fake nails reduce the friction between your finger and the disc when it is spinning, especially while on a rim delay. They also provide a larger surface on which to delay the disc resulting in greater control. Most people make fake nails out of the tube the krazy glue comes in. Just cut out a piece to fit your finger. Others make the nails out of dental acrylic. These nails last longer and often come in fancy colors. To attach them ignore the warning not to use krazy glue to attach fake nails (at your own risk) and use the Krazy glue to attach the nails. When you are done just jam your thumb nail under one edge and pry them off. The first time hurts, after that it’s a cinch. Not sure about wearing fake nails? Maybe Dan Magallanes can change your mind.

Krazy Glue

Krazy Glue

Glue: As mentioned above, glue is used to attach the fake nails. Most players use Krazy Glue for this purpose. It’s what I use. Some players like to add a small dab of rubber cement. They believe this creates a stronger bond while still allowing the nail to be removed. Still other players prefer to use sports tape to hold the nail on, forgoing glue all together. To glue on a nail, place a drop of Krazy Glue on your nail. Spread it around so the entire nail surface is covered. Then press and hold the nail on for about 30 seconds. Let is dry for about 1 minute and then place a little extra glue at the back end of the nail for extra strength. Wait 5 minutes to dry and go jam.



Slick: Slick is used to lubricate the disc to allow for longer spin times. Many different types are used ranging from Silicon spray to Armor All. Most jammers prefer SprayOn brand silicon spray although some believe that a food grade silicon spray works better as it’s dryer and collects less dust. I highly recommend slicking a disc at least once before playing with it. An unslicked disc will tend to be hard to control and will damage easily. However, once that first coat is on you’ll find the life of the disc increases greatly. If you find yourself without slick use water. It won’t last long but while the disc is wet it spins seemingly forever.


Training Tools

Let’s face it. Learning to be a top notch jammer takes dedication. Anyone can go out, mess around and have a great time but to be really good one has to work at it. Fortunately there are some tools that make this process a bit easier.

Whiz Rings

Whiz Rings

Whiz Ring: Learning to air brush is one of the most important skills to be a good jammer. However, smacking a Skystyler over and over with an inexperienced hand can cause one to hurt more just than one’s pride. Enter the Whiz Ring. It is designed to be a promotional tool. Print an advertisement on it and hand it out to every one you see. Luckily for the freestyle community this ring floats beautifully in a light breeze with almost no spin. Add to that its lightweight design (it’s meant to be cheap) and you’ve found the perfect tool to learn the subtle side of the art of air brushing. With the lightest touch the ring can be sent up into the air and back into play. Wrong angle? Just smack down on it to bring the nose up and it’s ready to fly. After 15 minutes with one of these I guarantee anyone, beginner to seasoned pro will noticed a marked improvement in their brushing skills.

Tell ’em FrisbeeGuru sent you.

Z- Machine: When learning to delay a spinning disc the first thing one learns is that the more spin the disc has the easier it is to delay. As one gets better they will realize that the more spin the disc has the more tricks they can do. It was with this in mind that the Z-Machine was invented. It is a small apparatus designed to do nothing except put more spin than humanly possible on the disc. Most anyone who has never delayed a disc before can pick it up in a mere 15 minutes with one of these. Many jammers find that they run out of moves before the disc runs out of spin. The pros use these to perfect new moves before trying them in the public eye. Nothing can compare to the Z-Machine for learning delay moves. New Z-Machines are in production. Contact John Thorne here and tell him FrisbeeGuru sent you.


Hard Core tools

Many jammers are happy with a disc, nails and slick. What else would you need, right? Well, some of us are so obsessed that we eat, sleep and breath freestyle. Not a moment goes by that we (yes, I’m hardcore to) aren’t asking ourselves, “how does this pertain to the sport?” This is how it pertains to the sport.

Samba Soccer Shoe

Shoes: Yes, most jammers wear shoes when they play. I’m talking about those jammers who go from store to store looking for just the right shoe. Choosing the right shoe can elevate your game to new heights. Probably most important, is to find a shoe that is form fitting. In hockey, many players will actually wear skates a size or two too small. The same is true of soccer players. Form fitting shoes offer more control, and a greater presence of your foot. It is important to consider a few different things when purchasing a pair of shoes. You will sometimes need to add spin, bump the disc up, or change the angle. Too much leather can hinder the bump and angle change, while not enough leather ruin your ability to add spin. The type of leather makes a difference too. Glossy leather can act as both the angle changer and spin adder. Suede often works best for adding spin. While talking with freestylers, I have learned this, ultimately it depends on your play and what your looking for. A trend that I have observed is the slip-on type shoe. These are form fitting but commonly all material. There is also some question as to their durability. Indoor soccer shoes work well. As you can imagine they are designed with kicking in mind. Pretty handy, but they are often lacking the cushioning that so many of us need. My personal favorites are cross-trainers with a leather outer and material top. It sometimes takes some looking, but there cross-trainers out there that meet all the criteria.

Sand Paper

Sand Paper

Sand Paper: This is one of the best hard core tools. Ever look at the bottom of your disc and frown because it’s full of groves? Worried about using that new disc in the sand? Fear not, sand paper will rejuvenate the disc to better than new. Tom Leitner expounds on the finer points of Disc Sanding.

Where to find the tools locally

Unfortunately finding supplies from a local store can be somewhat difficult. The best way to go about it is to find other local jammers and ask if they know where to go. Short of that you’ll have to go store to store until you find what you’re looking for. Another great place to buy supplies is at a tournament. That way you not only meet other players but you support the sport as most proceeds usually go back into the club that held the tournament.

Playing with both sides

Jamming, everybody’s jamming. What a beautiful day. “Gimme an upside-downer.” Snap. “Now a rightside-upper.” . . .? A rightside upper? . . . That’s it! Oh, it finally makes sense! That’s why my mind is so captivated disc shaped pieces of plastic. Unlike the rest of the things I have been playing with all my life, a flying disc has two (count ‘em 2) distinct and very different sides. Is that why it is so different from the “objects” of other sports? Sideless baseballs, footballs, javelins, shot-puts, and hockey pucks all operate different principles. Even our fat cousin the discus just missed the point.

But surely not all sporting objects are so underprivileged that they are deproved of sides. No, pole vaulters and swimmers both have a top and bottom. So what’s the difference? The pits and pools don’t spin!

Let’s forget about that and get on to the joyfully limitless innovations of disc players. Once these guys start a disc spinning no part goes untouched. Just like the tired old story of the Indian and their buffalo, great freestylers find a use for every single bit of the disc. They nail delay the top and bottom, rim delay the inside and outside, use the ridge on Wham-O’s C mold, and somehow find flight ring delays on the old models. They can MAC the top, airbrush the side, padiddle a disc, and even breath delay a mini. Now with all this use, what I want to know is why no one hot stamps the bottoms!

These freestyle techniques sure get confusing and, in fact, quite overwhelming. By the time any one of these skills is copied, the state of the art has changed so drastically that there seems to be a constant need for something newer. But like any kind of technique it always goes back to the basics. For me, this is the nail delay, one side at a time.

The first time I saw a nail delay, I was totally mystified. “Hey, did you see that; man, what is going on around here?” I wanted answers and it drove me bananas, because unlike other sports, there was no way I could experience the big star performances vicariously. To relate to Dr. J all I have to do is to set up a six-foot hoop, but a nail delay…? About two months and a thousand questions later, I had attained my first goal; I was confident enough to practice an above-eye-level-clockwise-spinning-right-handed delay in the house. What a thrill; I laughed and laughed and laughed. Really wonderful, I thought. Now I only with my first teacher had told me to slick the disc. . .

Soon afterward I learned to delay a disc that was spinning upside-down. Quite quickly I found that it is in one way very different from delaying rightside-up. There is a longer walk to pick up drops. And slightly after that I learned about rim delays. If you can find one fingernail long enough to reach the corner of the disc, given enough practice, you’ll soon comprehend that slippery creature that changes curves and alters attitudes. Watch out though, for all their revelations, rim delays introduce extra friction. They are always, always capable of burgling the Z’s right out of your hands.

As I got more into this freestyle stuff my partner challenged me to put together a combination. “It’s the next step,” he said. Well the one I wanted to do the most involved delaying both sides of the disc at the same time. In this case I decided that the axiom about the whole being greater fun than the sum of its component parts is more true than ever.

The first time I saw anybody with hands simultaneously on a disc it was in my first copy of Frisbee Disc World (vol. 3 3). I had been delaying a short couple of months (I think I was up to using WD-40), but the trick was so hot, so state of the elusive art, that it captured my mind. Its attainment was a distant, much sought after milestone. Sought after not to say that I was physically capable of doing it, but to understand the disc well enough to comprehend just exactly how the trick would work. I had been playing with balls all my life, so I can sort of understand Dr. J levitating over the rim, but gyroscopic forces on a disc are another matter all together. Chris Taylor, who had written the Frisbee World Disc article, seemed to speak of the trick as though he was still a little mystified by it. The masters told him it was impossible, but still he knew that with the right tools and enough preparation its accomplishment was well within the physical laws of the universe. Such exploration is one of the very essential elements of our sport. People are just beginning to pioneer what a flying disc can do. So to our minds we can only say, “lead us not into limitation, but deliver us…” It’s so easy to get carried away. There I go again.

Back to the story. Before I had even seen a live and in person turnover, I knew that the crux of the matter was that the direction of the spin changed from one side of the plastic to the other. Chris Taylor told us that. So I, just like he, spent my time learning both spins on both hands. It was frustrating watching my friends accomplish more and more complicated single spin moves while I was in the elementary stages of both spins. I told myself that it would pay off and I’d one day put each spin together in a single package. It happened.

Chris said that in a turnover a clockwise spinning disc goes over to the opposite, counterclockwise spin. From playing with this idea and a disc, another self-evident realization came to mind. The disc also goes from one hand to its opposite, and again from one side of the plastic to its opposite. Everything, I thought, goes opposite: upside-down to rightside-up, left to right, and counter to clock. So 2x2x2=8. Therefore, there must be eight turnovers, if you could take either spin on either hand on either side of the disc, and turn them all over to their opposites. (I really am not sure if it is possible to turn them all the way over to anything else, but who knows?)

The fact that there had to be eight possible turnovers was obvious given a little thought. Accomplishing them is another story. Comprehending each one was my real goal, because I knew that would teach me about how a flying disc works. The physical part would come later. It was quite by accident that I learned a little about how our universe works. I told a scientist friend of mine that I didn’t know why the under-side was always spinning opposite its top. “It’s simple,” he said “why can’t you understand it? The same thing would happen if you turned over the earth. It would be spinning the other way.” Food for thought.

After studying the situation a bit, I was able to ask more than, “show me how to turn it over.” I asked everybody to show me their different turnovers. I learned first that it takes a lot of spin to do the trick. A rim delay causes a lot more friction that a nail delay, and a turnover is often both at once. Mega-Z’s are a must, especially at the beginning. A few extra can help us salvage our mistakes.

The next step was learning the pressure points both top and bottom. This essentially means knowing where to push and where to pull. My first turnover was upside-down to rightside-up. I started with my top hand pressing next to the rim and my bottom hand trying to turn the disc over. A rim delay (the top work on an upside-down disc) supported by a nail delay caused almost a total loss of spin. I finally got it though, and learned the risks: even with hot Z’s a turnover takes its toll.

The people who patiently taught me could show three turnovers that started clock: two upside-down and one rightside-up. The pressure points for each one were different. I found a lot more to it than just trying to keep a fingernail in the center. There is a balancing act with a hand on either side pushing the disc out of parallel with the ground. All this before righting it on the other side. Taking what we had learned from the Frisbee Disc World article, my friends and I extrapolated a bit more. Since one turnover started upside-down clock on the right hand, we figured we could learn the same thing starting upside-down counter on the left hand. With practice and experimentation we took the three tricks we had learned and turned them into six we understood.

The disc does go over and come up so we knew that the pressure points we had learned about did work. But I couldn’t help wondering if these points where optimum. What could be realized from trying some new ones? Well, a great thing happened when, for once, I moved off the rims. A lot of spin was left when the disc came over. Instantly I realized how and why the friction factor had been reduced, but more importantly, for the first time I felt the gyroscopic forces of a spinning disc. They were powerful; it was hard to turn the disc off its plane. There was real energy there. It reminded me of holding the axel of a spinning bicycle wheel and trying to change its plane. Now more than ever, I was left questions about the forces that act on a spinning disc. And questions about what else could be done with them.

Soon afterwards I began the familiar ritual of setting myself up, trying to figure out the seventh and eighth turnovers. Mostly I was pushing down on the disc and picking it up off the floor. It’s not such a bad was to spend a lonely afternoon. But all the time I was thinking, “what will happen if I push down here or there.” Finally one went over, and two tries later it was spinning the other spin on the other side on my other hand.

I managed to find out there actually are eight possible turnovers. For a few minutes I thought I knew them all. I was so excited. I was about to really start showing off. Later at home I started thinking about why I should have been able to figure out the last two from what I had known of the first six. “If that pressure point works that way, then this one would have to work this way,” kind of thinking. Clear enough. But, oh no, that means that still another point might work another way. That would mean, if you changed hands or started upside-down or…oh, at least ten or twelve variations, or who knows how many. And they are all related somehow.

Vickers Chambless

Checklist for hosting a tournament

Checklist for running a tournament:

Here is a rough checklist of what needs to be done to run a full scale tournament.


___ Find a field

___ Decide on a date

___ Find a hotel

___ Organize staff

___ Create a sponsorship proposal


___ Decide on a site and a date

___ Solicit Sponsors

___ Create a sponsorship proposal

___ Decide what to say to sponsors

___ Talk to prospective sponsors

2 types of sponsorship:

Main sponsor

Possibly name the tournament for them
(i.e. The Jeep Eagle Frisbee Freestyle World
Their name more prominently displayed on the field,
the disc, the web site, the t-shirts, in the radio ads,
in press releases, during the TV interview,
in the tournament program (if you do one),
announced over the PA continuously

Regular (non-main) sponsors

get exposure from the sources listed above,
but not as prominently

___ Secure fields

___ Speak with the grounds keepers to make sure the
sprinklers don’t come on during the event – or that
they don’t over water the field before the event

___ Hotel that will offer group discounts for the players

___ Get a web page up

___ Needs partner list

___ Announce and communicate to Players, Staff, Sponsors, and Media (each
then every time you know something before the tourney)

___ Schedule of events

Consider options (all 4 event finals on Sunday or
1 or 2 of the finals on Saturday)

When to post the registration form? ________

Will there be any deadlines or late fees for late entrants? ___

When to post the event schedule? __________

___ Directions/Maps to the field to the hotel, to the parties, etc.

___ Put press releases together

___ Organize staff

___ Get the local media to cover the event

___ Call them

___ Fax press releases

___ Contact radio stations

___ PSA (public service announcement)

___ To become a sponsor of the event

___ Provide a sound system

___ Create a disc design and t-shirt designs (sponsors’ logos on the

___ Decide on what kind of trophies to have made up

___ Decide on budget

___ Form a Business

___ Start Bank Account

___ Find out how much money the FPA will contribute

___ Make sure you have all the logistics organized

___ Power

___ Sound system

___ Tents

___ Chairs

___ Tables

___ Judging sheets

___ Calculators

___ Pencils

___ 4 and 5 minute difficulty tapes

___ Boom box for diff tape (batteries or plug)

___ Check and Cue boom box and tapes

___ Talley sheets

___ Stop watches

___ Someone to announce

___ Someone to do the sound

___ Someone to do stats

___ Time keeper

___ Where is all the equipment going to be stored?

___ How will it be transported?

___ People to help with setup and break down

___ Graphic artist

___ Tournament logo

___ Poster

___ Flyers

___ Tournament program (Ads from sponsors and other businesses)

___ Web page

___ T-shirt design

___ Sponsor logos

___ Trophy designs

___ Airports info

___ Shuttle service to and from the airport

___ Rental Car info

___ Registration party (where, when, and food)

___ Tournament parties for Friday and Saturday night

___ The awards ceremony (where and when, and directions)

___ Make reservations

___ Organize demos/entertainment between rounds (K-9, hacky sack, martial

___ Get players package together

___ Organize staff for the registration party

___ Where’s the jam happening on Thursday afternoon

___ Is there a post tournament jam?

Tom Leitner (converted to checklist by Lee Harper)

Flow vs Consecutivity

Flow and consecutivity are similar yet very different in my mind. When judging presentation I look for flow, when judging difficulty I look for consecutivity.

Flow has to do with keeping the crowds’ interest by maintaining a certain level of play – maybe not hitting everything or staying consecutive the entire time, but whatever bobbles, the’s or even minor drops don’t distract from the overall flow the team had built over a period of time…while one quick drop might not break the flow one long drop or two quick drops may. Other factors can effect a judge’s interpretation when judging the degree of flow. For example, keeping the disc moving between team members often makes the routine flow more than having each player just do long center delay combinations. When you watch some vintage footage of the Coloradicals you notice not only how well they flowed but how the excitement would build as they kept the disc moving and as they kept hitting moves. But don’t forget, they weren’t just doing easy moves the whole time…they had to be doing risky enough moves for their to be excitement in the first place.

Consecutivity. Consecutivity is very straight forward. Is a player going from move to move without hesitation or does he have to reset the disc or do a the before going into the next move. Now you may wonder, “What’s the big deal? It’s not that hard to go from one move to the next.” This is true for some moves but far from the truth for others.

For example when doing an under the leg center delay it’s easy enough to regain control of the disc on your finger after you’ve passed the disc under a leg. Now try the same move but add a spin after you pass the disc under your leg and before you regain control on your finger. The mastery of the move can be shown in competition by how much control you have of that move.

If you do an under the leg pass and then pull the disc under another leg directly off the first set – you’ve shown three things. One, that you’ve mastered the first move to the point where you can set it into a relatively small pull out window. Two, you’ve mastered the second move to the point where you can pull the disc from a relatively good set with little room for error. Third you’ve shown you’ve mastered the transition from the first move – which involves balance and footwork.

So, difficulty as it relates to consecutivity is maximized when players do moves into other moves when the margin of error for the moves themsleves and for the transistion between those moves is minimized. Diff is also maximized by the technical substance of the moves which correlates to how technically difficult the move is. How hard is it to do that move under the current conditions, what’s the degree of restriction, the amount of time to master the move, how risky is it, etc.

As you can see just judging difficulty is difficult.

Now, try to take into consideration all that I’ve mentioned and try to judge multiple players doing different moves with muliptle discs all at the same time….then in the middle of their combos the 15 second tape guy says “mark”. Doh!


Don’t toss that old disc, sand it!

1) Wash the disc off to clean off any sand, dirt or
salt. Then dry it off with a towel.

2) Choose a grit of sandpaper depending on how roughed
up the disc is. (If it’s really rough start with 600
or 800)

3) Rub the sand paper in a circular motion until the
surface is smooth. (this takes some elbow grease!)

4) Go to the next sandpaper grade (If you started with
800 grit then go to 1200 next) and repeat step 3.

5) Repeat steps 3 & 4 until you’ve sanded the disc
with 2000 grit sandpaper. The disc should feel smooth
as silk with no rough spots.

That’s it!

Here are a couple tips…

a. The sandpaper will last longer if it’s wet when you
use it.

b. Before moving to a higher grit be sure to check the
disc surface for any rough spots that need extra work.

c. Don’t forget to sand the inside rim.


P.S. Here’s a places where you can buy high
grit sandpaper from…