The Hitch Turnover

Paul Kenny explains how to do one of his signature tricks, the hitch turnover. Most turnovers involve some sort of against the spin push. The push is what causes the disc to gyrate and turn over. So for a clock spinning disc, a whip over is done from left to right. The hitch turn over is different. It looks similar to a whip over. However its clock and goes from right to left. Somehow, with a little hitch maneuver Paul can turn it over in the opposite direction than what is seemingly possible. Even after filming the video and asking him questions afterwards I still do not fully understand it. I love tricks that boggle my mind. So, watch the video and explain in the comments how it works. Or ask questions and I’ll try to get Paul to answer.

How to Catch a Phlaud

Ryan Young does an excellent job breaking down the body mechanics of catching a phlaud. A phlaud is one of the more difficult catches in Freestyle Frisbee. Like a gitis, it is a cross body catch where one arm reaches around the opposite leg. But, while a gitis is like an under the leg or a flamingo, a phlaud is like a chair in that the both feet are planted and the catch is behind both legs. Another subtlety of a proper phlaud is the extension of the opposite arm. Watch the video for a breakdown of how it’s done.

Word of the Day – Clock

Clock (adjective)

A description of the spin direction of a flying disc. Short for clockwise. When describing spin direction, it is customary to use a top down perspective of the disc. A disc that appears to be spinning clock from the top will appear to be spinning counter from the bottom, hence the top down perspective is used no matter the vantage point. When a disc is upside down, the top down perspective is still used. Thus when a disc is turned over, its spin direction reverses. For a disc that is tilted, use the side that is the most upward. For a disc that is perfectly perpendicular to the ground, use the top side of the disc.

Example: Throw me some clock.

See also: Counter, Third World.

Rim Delay Practice Technique

Ryan Young gives us a great practice technique for the rim delay. Basically, try to keep the disc in the same location in front of you while keeping the disc sliding on the rim, on your finger nail. To do this, rotate your hand in a circle the same direction as the disc is spinning. Also, move your wrist and finger so the disc does not touch your skin, only your nail. Lastly, move your elbow and other body parts out of the way so the disc will continue to rotate freely.

This technique is a stepping stone to mastering control over the rim delay, being able to give yourself any nose you desire, and to learning to go from the rim to the center delay.

 

Word of the Day – Counter

clockCounter (adjective)

A description of the spin direction of a flying disc. Short for counter clockwise. When describing spin direction, it is customary to use a top down perspective of the disc. A disc that appears to be spinning counter from the top will appear to be spinning clock from the bottom, hence the top down perspective is used no matter the vantage point. When a disc is upside down, the top down perspective is still used. Thus when a disc is turned over, its spin direction reverses. For a disc that is tilted, use the side that is the most upward. For a disc that is perfectly perpendicular to the ground, use the top side of the disc.

Example: Throw me some counter.

See also: Clock, Third World.

The Precession

Paul Kenny teaches one of his tricks called the Precession. This trick requires two discs. It is almost like an endless cuff, where one disc is cuffing the other in an endless precession. The disc on top slides on it’s rim and rotates around and around.

To perform this trick, hold one disc with a backhand grip. Throw the other on with lots of spin at about a 45 degree angle. Then let is softly land its rim on top of the disc being held. Now rotate the held disc in the opposite direction of the spinning disc. The spinning disc will rotate it’s nose opposite of its spin direction. Keep the held disc at the lowest point of the spinning disc to keep control.

Then, you have options. Pushing upwards at the right moment can cause the spinning disc to turn over. Stopping the rotation can cause the spinning disc to grip the held disc and roll off into a chest roll or other trick. And, I’m sure there is much more to be created here since this is a new and unique trick. So go invent something cool and post about it in the comments.

How to Spin

In this video, Ryan Young teaches us how to spin. Spinning is a way to add a restriction to a trick. If you attend a Freestyle Frisbee competition, you’ll often see competitors spinning before a big catch. It is one of the most common tricks in the game after the nail delay, air brush, and a few throws and catches.

While the disc is in the air, spin around before you catch or take control of the disc again. The more spins you do, the harder the trick so spinning fast without getting dizzy is the key. Also, you need to track the disc as you spin. Ryan explains how to practice these skills.

How to Mac

Paul Kenny teaches us how to perform a MAC (Midair Attitude Correction). Note that in the video, we erroneously identify it as a SUB (Speeded Up Brush). What Paul is demonstrating is actually a MAC. Here’s a video on the SUB, and another video of Tom Leitner’s SUB throw.

A MAC is when a player touches the frisbee in flight to change the angle or direction of flight of a flying disc. It can be done by touching the disc on top, or on the outer rim (a brush), or the bottom of the rim (a cuff). Does a tip qualify as well? Chime in if you know.

The top touch MAC as Paul demonstrates is useful to cause a disc to airbounce as it passes by you, or to flatten it if it’s too steep.

To perform a top touch MAC, touch or hit the disc on top as it is in flight. Paul demonstrates hitting a disc as it flies by. Where to touch it depends on spin of the disc and the desired outcome. To bring the nose up, hit a clock disc at 3 o’clock and counter at 9 o’clock. To bring the nose down, hit counter at 3 o’clock and clock at 9 o’clock.

Also, note that using downward force will aid gravity in pulling the disc to the ground. So, care must be used as to when and how hard to use a top touch MAC. A top touch MAC makes the most sense when its use will cause the disc to airbounce into the wind. Otherwise thetop touch MAC will just push the disc to the ground. Of course, that may be a trick of its own…MAC it down fast and then kick tip it back up. Or MAC it down and cuff is up. Or…let you imagination run wild.