Nuances of Spinning a Frisbee on Your Finger Nail


In this video I talk about the basics of a flat nail delay and a rim delay.

In Freestyle Frisbee, a Delay is when the Frisbee is kept spinning on one’s finger nail. This can be done either in the center of the Frisbee on in the rim of the Frisbee.

Most people want to learn the Center Delay immediately. However, it can take many hours of practice to get it down.

The way I learned was by starting with the Rim Delay. This kept me from getting frustrated by not mastering the Center Delay right away. I learned to pass the disc under my legs and behind my back, all with a rim delay.

Over time, I began to understand how the disc progressed naturally in a circle and how to control it better. And then, one day I could keep it in the center.

So, don’t overlook the rim delay as you’re learning new tricks.

Throws, Catches and the basics

(PDF)

BASIC THROWS

It is very important to learn the fundamentals of throwing before trying more advanced moves. Remember to step towards your target, or at the very least to shift your weight from your back foot to your front foot while throwing. Concentrate on rotating your shoulders, hips and legs through to the point of release, and end with a natural follow through. Keep your arm straight for distance, or bend your elbow and exaggerate the snap of your wrist at the end of the throw for greater spin on the disc. Adjust the angle of your release for accurate throwing.

The Backhand The most common throw is the Backhand release. Stand sideways toward your target, and grip the disc by placing four fingers under the rim of the disc and your thumb on top. Reach across the front of your body, then swing your arm back, releasing the disc towards your target. Tilt the outside edge of the disc down slightly (approx. 30 degrees) upon release and follow through!


The Finger-Flip Stand sideways toward your target, and grip the disc by placing your thumb on top of the disc and the first two fingers in the rim. Much like snapping a towel, swing your arm along the side of your body, snapping the disc towards the target. More snap equals more spin. Tilt the outside rim down slightly upon release. Use your wrist snap to propell the disc, not your arm.


The Thumber The Thumber is much like the Finger-Flip except for the grip. Stand sideways toward your target, and this time place the thumb in the rim with four fingers on top of the disc. Again, swing your arm along the side of your body, waist-high, snapping the disc toward the target. Slightly tilt the outside rim down upon release.


The overhand wrist flip For this throw, stand facing your target. Begin with the same grip as the Thumber, then turn your arm and wrist over. With your wrist cocked backward, swing your arm above your shoulder and snap your wrist forward towards the target. Remember to keep the outside edge of the disc tilted slightly downward at the point of release.


TRICK THROWS

Trick throws can be created by modifying the throws previously described. Use momentum from spinning or pivoting to create the snap needed to throw around your back, neck or legs. Be creative and invent new throws with your friends.

UPSIDEDOWN To throw the disc upside down, use the previously shown grips. Release the disc tilted slightly upward (Approx. 30o), instead of downward.

CURVE To throw a Curve shot, simply angle the disc upon release of your throw in the direction of your desired curve. Special precautions should be made in windy conditions.



SKIP SHOTS Skip shots can be made by striking the far edge of the disc on the ground between you and the receiver of the throw. Skip shots are easiest on hard surfaces.



BASIC AND TRICK CATCHES

Catches can be made off of throws from your partner or from your own set-ups, and can be made with either hand. The disc is always spinning, so be sure to make a strong squeeze when catching. Standard catches are made with the thumb up on low catches and the thumb down on high catches. Catches can be made more difficult by spinning around before the catch is made. Below are some examples of beginning and advanced catches, but make up some of your own, that’s half the fun. Catches can be made while standing, running, sitting, lying down or jumping in the air.


Pancake


One hand catch; High and Low


UTL (Under the Leg)


BTB (Behind the Back)


Bad Attitude (Around the Extended Ankle)


Flamingo (Around One Leg)


Figure Four (Reverse Under the Leg)


Behind the Head


Chair (Around both Legs)


Triple Fake (Around the Body)


Phlaud (Around the far side of both Legs)


Gitis (Around the far leg)

TERMINOLOGY

Nail Delay – Spinning the disc on your fingernail allows you to do many things. By balancing the spinning disc in the center, you can maneuver it under your legs, around your body and set it up for catches. Move your fingernail in a small circle underneath the spinning disc. Your finger should move in the same direction of the spin. When outside always face the wind.
Note: Silicon lubricant is used to create less friction.


Rim Delay – Similar to the nail delay, this technique involves letting the inside rim of the disc ride on your fingernail. Simply hook your finger so that your nail is the only thing making contact with the disc. This allows you to swoop the disc and create a flowing motion.


Spin – The disc spins two ways, clockwise and counter-clockwise. When the disc is thrown with a lot of spin, the flight will be more stable, and the nail delay will last longer. Also, the disc will hold an angle longer, and be more manueverable.

Percussion – Tips and kicks in the center of the disc offer many moves for the novice and professional alike. It is important to make contact as close as possible to the exact center of the disc. The action should be quick and precise for maximum control. Use your fingers, elbow, knee, head, toe or heel to pop the disc into play or to set for a catch. Experiment with trick tips under your leg, behind your back and with your feet.



Air Brushing – By hitting the disc on the outside rim with either the hand or foot, you can maintain spin and keep the disc in play. It is easiest when there is a slight breeze. Angle the disc upward into the wind and brush across the outside rim. The disc will rebound. Repeat the action or make a catch. Indoors, the brushing action can be used to pass the disc to your partner. Experiment with different hits and kicks into the wind or indoors.



Body rolls – Rolling the disc across your body is fun and easy. The most common roll is the chest roll. First of all, make sure to face the wind, then, while leaning your torso back and with the disc tilted towards you, start the roll at your finger tips. Step into the disc to maintain contact between your body and the disc throughout the roll, and watch the disc progress from one hand to the other.



Co-op – Passing the disc between players by center delay, rim delay, air brush, kicks or tips is called co-oping. For routines on the competitive level, these tricks are choreo-graphed to music.



Freestyle Competition

In competitive freestyle disc play, players organize three, four and five minute routines to music, and are judged on execution, artistic impression, variety and difficulty. Tournaments are held worldwide, and exhibitions can often be seen in schools and at special events.

For a complete listing of freestyle events, please contact the Freestyle Players Association at:

http://www.freestyledisc.org

Needed Equipment

For a simple game of throw and catch, a disc is all you need. If you desire to expand your play to the nail delay and other advanced moves you might want to spray the bottom of your disc with a dry silicone lubricant. Spraying the disc will make it slick and nearly friction-less, which allows for easier nail and rim delays. Another part of the equipment needs of professional disc athletes are fake fingernails. Since real nails tend to grind down with extensive play, fake nails are used to protect the real nail and give a secure surface for the spinning disc. Other than that, the only requirements for freestyle disc play are open space and you!

Text by Rodney and Bethany Sanchez

Graphics by Gina Sample

Go against the spin

I am not certain who was the first person to get against but I feel pretty
confident in stating that if there was a record for such things I would be
the career leader. The basic principle of spin is “Natural Procession”. What
that means is when a disc is spinning it wants to go a certain way. As a
person nail delays a disc, they do so by making small circles in the
direction of the disc. If you let your hand go limp the disc will rotate
around your finger the way it is spinning. There is also an anatomical
effect in play. If you are left handed, it is easier to learn to nail delay
clock spin. To test this theory, make small circles in the same direction
with both hands. Which one is easier for the respective spins? Now, to get
against, you must learn to go the opposite way of the spin. The best way to
start to learn this is to practice the “Crank”. There are 8 cranks, 4 with the spin and 4 against. Clock
inside, clock outside, counter inside and counter outside. All delay moves
are a part of a crank, some more than others. Here’s a drill. With clock on the left hand
(opposite hand for counter) take a nail delay and hold it above your head
with a straight arm. Now let the disc down and rotate your elbow to the
outside until the disc goes all the way down under the arm and let it pass
under your armpit until it comes out in front of you. That is a clock
outside crank. Now take a nail delay (clock again) in the right hand. Pass
it under the armpit and lift it up until it is above your head. That is the
second basic crank. It is important to try to keep the disc in the middle
and to try to do it slowly. By doing that, you are gaining a “feel” for the
spin of the disc and it will open up many more moves for you over time.

Now for some keys on how to do it. Try to get the disc to do all of the
work. If you are doing the left hand crank, let the disc tilt slightly
towards you. Then let the disc begin to drop down. It will be much easier
that way. Also, don’t keep your feet still. Rotate around the disc.

Here’s some moves to try:

Cove: This is a left hand (clock) pull done behind the back. Again, try to
tilt the disc so that it is falling in the direction you want to take it.
For extra credit try getting it in the ditch (or rim) and once you get it
through, continue the move into a one-hand turnover.

Juice: This is under the left leg with the left hand. Tilt the disc towards
you, drop it and pull it through. Viola! Magnifique!

BTB Crank: Do the drill I mentioned above and at the end of it, instead of
pulling it through, take it behind your back. Remember to rotate into the
behind that back position as the disc comes around your back.

SKIDS:
Skids are against the spin moves done in the ditch (or inside rim). The
easiest way to do them is with a tilted disc.

Here’s basic Skid:
Throw up some spin with your right hand and extend your left into an
inverted wrist delay. Instead of keeping the disc on the finger, as soon as
you gain control, pull the disc around your back. Again, it helps to rotate.
Keep practicing this. You’ll start to gain a remarkable amount of control
and can use it as a set to other moves.

Skidout:
This is with the right hand (clock). Toss up some spin with and angle onto
your right hand. Freeze it, toss it up slightly then get it behind your
back. As soon as it touches your right hand finger nails drop your shoulder
and rotate around. Booyah!!

Amphibian: This is an inside crank done under the right leg (clock, right
hand). Drop your shoulders into position to get a better angle. Once you get
it down low pop it out.

WINDPLAY: If you are in a benign environment, you should be able to quickly
master some of these moves. Now to take it a step further, take it outside
and engage in some wind play. Think about where the disc is once it comes
out of one of these moves. Take the basic skid (left hand clock btb). If you
are facing the wind and do this move, it will now be behind you and you are
chasing it down wind. Now turn 1/3 towards your left. Now when you do the
move, it comes out into the wind lending itself to a nice floaty pull. Do
another skid like juice and you’ve just done skid row! Call your mom and tell her
“I’m on Skid Row Momma”!!! Actually it’s really Brain Hotel but she won’t
know the difference.

Skippy Jammer

Paul says, “turn it over”

The turnover is probably as technical a move as possible in disc
manipulation. It entails both spins, a myriad of angles and potentially the
whole surface of the disc. To do a turnover requires the ability to delay
both spins, to push the disc flat from an angled orientation and an
understanding of the wind’s (which can be self created) influence on the
disc. A basic clock turnover (a “the” turnover if there is such a thing) to
upside down counter would start with a clock delay in the left hand. One
must precess the disc. The nail will go from the center of the disc towards
the rim until the dome side is angled to a point where the disc can be
pushed with such force so the dome side is pushed into the wind and turned
over to a degree (and somewhat flattened). The finger would be inside by
the rim close to the body with the bulk of the disc away from the body (hand
on inside portion). This requires you to find the position which gets the
dome to be in a position to be pushed into the wind. This push is
essentially a skid as you push against the prevailing spin while pushing
into the wind while elevating it somewhat. To complete the turnover the
right hand needs to pick up the (now upside down) disc (somewhat, not
completely as it is at an angle) and flatten it. This is where right hand
needs to push into the dome upwards, making contact near the lowest point on
the disc, on the other side from the body. This push up will force air into
the “cup” of the disc, equalizing the pressure in it and flattening it. As
this is happening, the finger should precess back towards the center of the
upside down disc. It is kind of like digging out the disc.

The underlying key to a turnover will be the push. This is a
muscle-memory/feel thing and is different for everyone. The stronger the
push, the flatter the disc can become but the higher the risk of a
“blowout”. The push has a few components. The less the push the more the
upside down take will be angled becomes more difficult as the incoming angle
is increased towards near vertical. When pushing the disc over you will
push forward towards the wind (or somewhat across the wind) as well as
manipulating it in an upwards direction.

The ability to find the right body positioning cannot be understated.
However done, it results in the dome of the disc pushing into the wind like
an Apollo spacecraft re-entering the atmosphere and a “pull” which is also a
push to flatten the incoming turned-over disc. All funky turnovers will
have the same pressure point relationships. They will manifest themselves
in many ways, but if you could just focus on the disc contact point, they
will be remarkably similar.

Paul Kenny

Wipers

You know people say if you get lemons…make lemonade. Such is the way I started doing wipers (vertical upside-down rings). On a very windy day I was trying to bash flat counter, and was getting frustrated because when the nose got up at all it would blow up above my head and travel behind me really far. This technique is great to practice when waiting for a fellow jammer who is late or chronically on “Frisbee time”;-).

To get good at vertical upside down “drags” you face the wind. Keep in mind that the topside of the disc is directly perpendicular to the wind. The beauty of this technique in heavy wind is that the topside has no rim and therefore no “sail” for the wind to grab and move drastically. Also picture a person whom you have seen pass rings to another: the disc can only move forward once you contact and “hook” it. What this means is that if the throws or self-sets are set in front of you, you must have great wheels and sprint past the disc and pull it forward with you since it is both vertical and upside-down and therefore falling rapidly.

Simply put once you hook the disc you cannot move it backwards to go forwards, so it is best to start with the disc behind or to your side. If the disc is behind you, when you hook it, and it is spinning rapidly 2 miraculous things happen. First of all the wind pushing against the top “glues” it to your nail allowing a slight pulling movement and a feeling of power unlike any other in the disc world. For now you are defying gravity and doing a unique ring technique which looks mind-blowing, and leads into upside down rolls and kicks that will absorb the energy you transfer well, without moving too far away or blowing above your head! The second thing that happens is that you DISCover against the spin and with the spin moves do not hit your body parts because the disc is hanging off behind you like a ribbon!

To get started all you need to do is hold an overhand grip in front of you so you can see your thumb at 12 o’clock. You are looking at a the bottom of the disc and the nose is pointed at the wind 5-15 degrees depending on wind speed and rate of spin. Really cock the wrist and BAMM: snap it up above head slightly and look for the wind to move it back slightly- your only task is to find the top of the rim and HOOK it- but the disc must be slightly behind you at either side or behind you within arms length. The further behind you start- the more dramatic it looks when you hook it and let the ZZZs glue the disc to your nail- and play, experiment with it. It will hang as you move into the wind or as you spin around dragging it and I can turn 3 times sometimes if the spin and my technique is flawless….with the disc just hanging there the whole time!!! AWESOME!!!! Try it you’ll like it….

When you pass the disc back and forth behind your back and/or through your legs…it looks like your hands are windshield wipers…hence the name-coined by Diego Gamboa who informed me I had not invented this technique…and had been doing what he called drags for years. Left hand overhand grip is actually clock right side up-so you will doing counter UD drags-but after a while the direction of spin will become meaningless to you unless you do combos with rolls and kicks and under the leg brushes. When the disc is dragging against it will stick at really slow rates of spin allowing you to pull it in front of you to a beautiful UD roll… With high spinning discs it is easy to pull in front to a UD flat delay…and do whatever from there. For the opposite spin-grip the disc as if you were going to throw an overhand upside down throw to your partner and hold the disc at your side with your hand extended straight away from you… keep the disc perpendicular to the wind and snap… As you get good at this you will find yourself longing for your partners to throw you something you can hook right out of the air. It is especially gratifying to have it vertical, behind you close to the ground, falling away from you so can pull off the most heinest move: “Back from the Grave”. This occurs when there is no possible way you can reach the disc to even pancake save it much less do anything with it. Then PRESTO all of a sudden you are in control Back from the Grave…and you have made super duper lemonade out of a testy lemon of a throw…and the judges pencils snap off in disbelief…

Jamie

The With the Spin Crank

There are really only 2 basic cranks. Due to the magic of both spins and going against the spin (see Skippy’s Article) there end up being 8 different combinations. Doing the basic with the spin cranks are easy to learn.

Here’s one: delay counter on your left hand palm up. Now lift your hand up and twist at the wrist so you are delaying palm down. Continue the twisting motion until your elbow it pointing up and you are delaying palm up again (only now your hand is inverted). Now bring the disc back under your arm armpit, twisting your wrist so that it returns to the original delay position (palm up). Basically you pull the disc under your arm.

The other one is to reverse the order. This one is easiest counter right. Just rock the disc towards you and swing it under your arm. Once your hand is inverted lift up and untangle your wrist.

So taking the examples above and doing them clock makes 4. But it gets tricky when you do them against the spin. IE Doing the counter motions/hands with a disc spinning clock. Thus there are 8, 4 with and 4 against.

Here’s a tip to make it easier to get the motion. Delay a counter left. Set it up about eye level. Quickly invert your hand and let the disc land on your nail. Let it fall to the rim. It will naturally circle under your arm (hence with the spin). This will teach you how the motion works. Just remember a true crank is center all the way.

Jake Gauthier

Going from a Rim Delay to a Center Delay

For most learning to go from a high Z rim delay to a center delay marks a whole new level of understanding in disc control. It means being able to bring most any angle throw back to the center, increased center control, and leads to understanding angle changes and off center tips. For me this skill took some practice.

To accomplish this task it helps to be able to throw a high Z steep angle to your self. To learn clock right hand throw a right handed backhand throw with tons of spin. It should come off on a steep angle, nearly perpendicular to the ground such that the bottom is pointing more downward than the top and the nose is pointing to the right. It should also be perpendicular to your chest plane. Now that the disc is in the air use your right hand and take it on a rim delay. Your palm will be facing to your left and your finger(s) should be curled under the rim. Let the disc hang in this position long enough to get it under control but not so long that it tilts around so the nose is pointing to your body. From here there are two common methods of getting to the center.

1: Give the disc an upward tug. As it lifts up hold your hand still so that the bottom of the disc rides along your finger nail(s). Once your nail is near center push hard to the left. The ideal location is it about 6 o’clock halfway between the rim and the center. As you push to the left the disc will flatten out. Once it is flat get the center delay under control.

2: Gently swing the disc forward. As the disc swings forward the rim will pull against your nail forcing the disc to level off. Once it is halfway flat move your nail to the center and gain delay control.

To learn counter left reverse the right/left directions as if looking in the mirror.

Once you become proficient at this maneuver try it on a different angle or the opposite hand. Example, once the disc is on a rim delay let it drift around on your nail until the nose is pointing upwards to the left perpendicular to your chest plane. The motions are the same. Give it a tug so it rides up your nail. Now push right at 12 o’clock between the rim and the center. It will flatten out as before. Note: you may have to duck your forearm below it to keep from knocking it off your finger.

The biggest thing to learn is that the location to press in with changes based on the direction of the nose. It’s always 90 degrees ahead of the spin from the nose. So, with clock spin, if the nose is pointing away from you (12 o’clock) push it out so the disc rides up your nail, then push towards you at 3 o’clock. With counter spin you’d push at 9 o’clock.

Once this becomes second nature try flattening the disc directly from the throw with a tip. The physics are the same. Just tip it up 90 degrees ahead of the spin from the nose. You can also try to flatten it out from a rim delay to a flat set. This set it the beginning to many moves and catches such as a scarecrow and a one and a half btb.

Jake Gauthier

Jake’s take on how to start – or – Learning to Rim delay and Brush

Most jammers will tell you that you need to learn to delay before you can jam. Unfortunatly the learning curve for the delay is very steep and often turns people off before they start to feel the rewards of jamming. Fortunaly there are two tricks that anyone can do with a small amount of practice but a huge amount of fun.

Rim delay:

This is how I learned to jam. Mike Esterbrook would thrown me zzzs and I would let it drift onto my nail. If I felt brave I’d try to keep it in the center but mostly I’d let it fall to the rim. While it spun there it I would pass it under my leg, behind my back or anywhere else I could think of. Eventually it ran out of spin or I hit myself with it and it would plop to the ground. When I got a little better I’d use my left hand to hold it at my left side and grab it behind my back with my right resulting in my first completed series!

To learn the rim delay is simple. Find someone who can throw the disc with a good amount of spin. When they throw it to you let it float onto your index finger’s nail. The trick here is to make sure only the nail contacts the disc. This is where fake nails help the most. Now that the disc is on your nail hold your hand up with your finger pointing to the sky. Let the disc circle slowly around being sure that only your nail contacts the disc. Holding your finger bent to a 45 degree angle will help but however you do it be sure to keep your nail in contact. The disc will spin round and round and eventually run out of juice and flop over. You have just completed a rim delay.

It won’t take but 5 or 10 of these and you’ll get the feel for how the disc moves and how to keep your nail instead of your finger in contact. Be sure to try both hands. Once you are ready try passing it from hand to hand. Once that is easy do it under your leg. You are now freestyling…it’s as simple as that. Add a catch in there and you’ve completed a series. Pass it on the rim to your friend and you can co-op. Really there’s nothing to it.

Air Brush:

This is my favorite of all moves. It is one of the easiest moves to execute yet honing this skill can take a lifetime. To practice brushing toss the disc in front of you almost perpendicular to the ground. If there’s alot of wind make the set a little flatter. It should go up a little ways, 2 or 3 feet and then come back down to you. When it’s in range hit (brush) it with the palm of your hand so as to add spin and send it back up 2 or 3 feet. Repeat until you lose control, pass it to a partner or catch it. That’s all there is to it. The real tricks here are 1: try to add spin when you hit it. Hitting it with the wrong spin or no spin will kill its flight (at least if you don’t know what your doing). 2: run after it. Even the best players can’t keep the disc in front of them the whole time. And who would want to, the fun is in the challenge. Chase it around and bash at it for as long as you can. You’ll find that shortly you can keep it in the air for quite a while.

Once you get the hang of brushing to yourself try and brush it to a friend. There are two ways to accomplish this. One is to toss the disc up with much less of an angle so that the nose is pointing towards the target. Then when you brush it the disc will float over as if you threw it there. This move really impresses non-freestylers. The second way is to brush it so that it arches over you your friend. This is akin to throwing a major angle up into the air and over to you friend. If your friend is cool she’ll try and brush it back and suddenly you are co-oping again. Funny how it always come back to co-oping.

Putting them together:

Now that you can brush and rim delay try putting the two together. Take a throw on a rim delay. If it’s clockwise spin take it on your left hand. Let it spin around until the nose is pointing to your partner. Then drop your left hand out and brush it with your right. (Reverse g the hands for counter spin). It should float over nicely to your partner who will catch a triple spinning gitosis…sorry I’m day dreaming again. As long as it gets to her you did your job.

Now try the same trick but to yourself. Take it on the rim delay and do a few moves. Once it slows down wait until it is pointing away from you on a steep angle. Then drop out your delay hand and brush with your other hand. Keep on brushing until you’re expression is complete, then go for a catch.

Last trick, go from a brush to a rim delay. This one is a bit tougher so I saved it for last. Remember how I said to always add spin? Well if you can do this well enough you should be able to take it on the rim again and do some more rim tricks. There aren’t many tips I can give on this one but I will say that once you get it you will feel unstoppable. It means that no matter what throw you get you can do something with it because you’ll be able to add spin when every you need it. They call this maneuver a rerev.
#beginner

Why fake nails – or – Is it So Wrong to Wanna Jam Better?

If you are a new jammer you may have wondered why so many advanced players all tend to wear some sort of extension or fake fingernail while playing. This article will explore the reasons for wearing fake nails in the first place, the materials that can be used, and how to make/apply them properly. Hopefully, by the end of all this babbling, you will be able to make a reasonably informed decision as to whether using fake nails is right for you as a jammer.

“A fake nail will be much more durable than your natural nail.”

Why Fake Nails?
If you’ve seen jammers wearing fake nails, you may have asked yourself why anyone would glue such hideous chunks of plastic to the ends of their nails. Well, this is for a few reasons. The first is durability. As the “nail delay” is on the fingernail, your own natural nails will take a beating from the abuse that jamming can cause. A fake nail will typically be much more durable and have less friction than your natural nails. Wearing fake nails will reduce the risk of chipped, bent, or torn nails. The latter can be most painful if it occurs below the fingertip and will take weeks to properly heal.

Another reason to wear fake nails is to reduce gouging. A natural nail is thinner than most fake nails and tends to self-sharpen during play. It becomes a small gouge that will rip chunks out of a disc while tipping, pulling, or even just delaying. This self-sharpening of natural nails requires more maintenance: not only day-to-day, but throughout the course of a normal jam day. Fake nails, especially acrylic, need little to no edge attention and won’t sharpen during play.

“They will give you more extension and better penetration.”

Fake nails will give you extension beyond what a natural nail can. Depending on genetics and the amount of calcium in your diet, a natural nail gets pretty flimsy once it’s about 3/16” past your fingertip. A fake nail gives you extension beyond what a natural nail can before it starts to bend or tear (ouch!). The extension of the nail gives the wearer a couple advantages: it keeps the disc a little higher off your forearm/body while delaying and allows better penetration into the rim for rimming, sets, and pulls.

Fake nails, as mentioned above, have less friction than naturals—especially acrylic. This gives you the obvious advantage of a disc that spins faster and longer.

“You don’t wear a claw-hammer on your belt when you go dancing, do you?”

Another reason for wearing fake nails (which is a matter of personal preference) is that you can take them off at the end of the day. Although there are plenty of jammers who keep nails on 24/7, it’s not for everyone. Fake nails are necessary tools for jamming, just as a claw hammer is for effective carpentry. But you don’t want to wear your hammer on your belt when you’re out for a night of dinner and dancing with your sweetie, do you?

What are fake nails made of, and how do I get them?

Materials
There have been many types of materials and apparatus used over the years from thimbles to guitar finger picks, and from Lee Press-On nails to dental acrylic—even small seashells. Finding a product or material that you prefer can be a matter of availability and personal preference. Acrylic is perhaps the most effective material being used today, but they aren’t always easy to come by. The same goes for Swedish plastic. Still today, one of the most convenient and effective materials is the protective outer tube from Krazy Glue. Not only is this a relatively fast plastic, but it is also included in the purchase of a tube of Krazy Glue. Don’t be shy about trying new stuff to stick on the end of your nails—you could discover the next best thing to happen to freestyle since judging!

“Don’t be shy about sticking stuff to the end of your nails.”

As mentioned above, you can cut nails from the outer tube of Krazy Glue. It is soft and easy to shape, but this is also a disadvantage as it wears down over time. It also has a natural curve to it already that helps fit the curve of your finger.

Acrylic nails are not only hard and fast, but for the fashion-conscious they can come in virtually any color you desire. But getting them is a little tricky. Some are made of dental acrylic such as Yar-nails and others come from nail salons. If you know someone who is a dental technician, they can make you an exact fit. Otherwise, you will have to rely on fine- tuning the fit after they have been made. The advantage of getting acrylic nails from a salon is that they will fit perfectly to your existing nails. Some players have them made in a natural color and leave them on until they break off or grow out. Salons nails will cost more, but are quite effective.

“Hobby plastic is pretty cheap, but you’ll have to go to Europe for the Swedish Stuff”

Hobby plastic is plastic that can be purchased at most hobby/craft stores. It is basically the same material (a dense polystyrene) that plastic models are made of and can be bought in sheets of various thicknesses from .005” up to .080”. The most common thickness for fake nails is .050” (50 gauge). Hobby plastic is also quite affordable and, if a couple jammers go in on buying a package, the cost goes down even more. It does require some special handling to get a curve to fit your own nails: This technique will be covered later in this article.

As for Swedish plastic, go to more tournaments in Europe and make lots of friends—especially with the Swedish players. See if they can hook you up.

Now I’ve picked a material, how do I get them to stick?

Adhesives
The two most common methods of adhesion of fake nails are Krazy Glue (or other cyanoacrylates) and contact cement. They each have their advantages and disadvantages. Krazy Glue adheres fast, is strong, and applies in a very thin layer. For some, nails applied with Krazy Glue have a more “intimate” connection with their natural nail and feel more like a part of their body. It also comes in a very compact container so it’s easy to tote around and can be used in emergencies like when you knock over that family heirloom vase while jamming at Grandma’s house. But these adhesives have drawbacks such as: instantly gluing your fingers or other body parts to each other, the fumes will burn your eyes and nose, nails can be exceptionally difficult to remove—sometimes taking a layer of natural nail with it, and nails can just POP OFF without warning.

“Crazy Glue has a more ‘intimate’ connection”

Contact cement is much less aggressive than Krazy Glue. It is easier to remove the fake nails and won’t take a layer of nail or skin with it. The fumes are nowhere near as nasty either. And if a nail is starting to lose adhesion, you can typically tell in advance and fix the problem. But re-application will take you out of the jam for as long as 20 minutes while the glue dries. You also need to count on that 15-20 minute dry time when the nails are first applied before jamming. Contact cement is a much messier process. Even in tubes, contact cement takes up a lot of space in your nail kit and has less of a MacGiver factor than Krazy Glue. And for some, there is a sort of “mushy” feel to the nail that feels like the nail could pop off any minute, thus losing that “intimacy” gained with Krazy Glue.

The next installment of this article will be on the making, applying and maintenance of your own fake nails.

Magman
#beginner