Rerev (verb): The act of air brushing a disc with the sole intention of adding spin. As a disc’s spin begins to slow down it ultimately must be caught or it will no longer be able stay in flight. To extend a series of tricks, one option players have is to rerev the disc. To rerev, a player will brush the disc, repeatedly, adding spin with each brush until the disc is spinning as if it were just thrown. This skill can be useful during a competition where a mistake has caused the spin of the disc to slow earlier than intended. A rerev can extend the combination to make it to the next choreography queue. While some players feel that a rerev is a break in flow and thus try to keep it out of their games as much as possible; other player seamlessly integrate rereving as a part of their style.
Jamily (noun): A term to describe the phenomenon that occurs when someone begins to play freestyle Frisbee. They are immediately welcomed into the great network of people who share a love for the flying disc. This network is known as the Jamily. People in the Jamily are open, playful, and supportive. If a jammer travels to a new town, jammers in that town will welcome the new arrival into the jam, to join their dinner table, and into their homes. Even if two jammers do not speak the same language, they can communicate for hours together through the artistic expression of the disc. Yes, freestyle Frisbee is a network of like-minded souls that creates friendships that last for a lifetime.
Jamily is a combination of the word jam and family.
Example: “I’m going to Frisbeer to see my Jamily.”
Zzzs is the spin of the disc. The faster the disc is spinning, the more Zzzs it has. A disc that is hardly spinning at all may be referred to as having “one Z” or “half-a-Z”. It comes from the sound that the
original Sky-Stylers Super-Pro (thanks, Rick) made when they were delayed upside down.
The spin of the disc is highly important in Freestyle Frisbee for several reasons. First, the faster the disc is spinning, the easier it is to nail delay. Also, the more Zzzs a disc is thrown with, the more tricks that can be done until it runs out of Zzzs. Finally, the direction of the spin is important as each trick must be mastered twice, once for each spin direction; clock and counter.
Example: “Throw me some Zzzs.”
Example: “He throws more Zzzs than anyone I know.”
A term to describe an area in the jam that is a player’s specific space. When players are more stationary, as when jamming in a circle, a lane is a circle around each player. As players begin to move together as a team, as when jamming in a line, the lane extends forward of direction of movement. Where the is no wind, as when jamming in doors, lanes move freely about as the direction of play moves. When there is wind, lanes almost always move into the wind because players will tend to face the wind as they play.
Reading lanes is as much about reading the nose of the disc as it is about reading a players intentions. For example if a player is not intending to move then it could be argued that their lane no longer extends up wind. Likewise, if a player intends to chase the disc no matter where it goes, it could be argued that their lane is the whole field when they have the disc.
With that said, it is generally accepted that one’s lane extends in a straight line, into the wind, similar to the way a swimming lane extends in a swimming pool. When all players work under this assumption, it is much easier for the group to perform spontaneous cooperative tricks.
Example: “Sorry, you’d have caught that if I didn’t poach your lane.”
Read more about lanes here.
- A term to describe the perfect placement of a disc for a given trick. Used most often for tricks that have smaller windows.
Example: I can’t believe I dropped that gitis, your drag set was right in the pocket.
- The act of taking a disc that is intended for another player. Most often this happens in a mob-op during a pass. As the disc travels across a jam to it’s intended target another player steps in front and makes a play on the disc. Often the intended target player will not have time to react and will make the form of a catch, though the disc is no longer coming. Also, the person poaching will often cause a drop or break in flow because they had to move out of position to get the disc. Basic lane awareness can help reduce poaching. Note that if a player attempts a hoop but accidentally touches the disc, causing a drop, this is not considered poaching. Rather, a failed hoop or leg over is called Defense, or “nice D”.
Example: Hey, you poached my lane. I had a gitis lined up.
- To accidentally bend a flying disc in half, creating the shape of a taco shell. This usually happens during a drop. The player attempts a leaping under the leg catch but misses. As the disc hits the ground the player’s extended leg comes down on top of the disc and forcefully bends it in half. To taco a disc is especially disheartening because the disc will probably have a wobble from then on.
Example: Oh no, you just tacoed our competition disc!
Photo by Kristýna Landová
- A drop is anytime the disc unintentionally lands on the ground. That definition seems obvious but the drop has a deeper importance. Freestyle Frisbee is all about mastery of the flying disc. Players try to push themselves and the disc to the limits of what is physically possible, always looking for a new trick. There is a certain high that comes from seemingly defying gravity and doing the impossible through one’s own will. A drop is a cruel reminder that the control we all seek might just be an illusion.
Example: That drop was caused by a sudden gust of gravity.
- A group of Freestyle Frisbee players playing together in a spontaneous manner. Players typically stand close together, usually in a circle or a line though there are no specific rules on this. Basically, they are playing an advanced game of catch, using the depth of their skill to string combinations of tricks together. Often times a single throw is passed between many players before it is caught. The term comes from Jazz where a group of musicians are playing music spontaneously. This is not the same as practice where players have an intended goal in mind. For example, a team may be preparing for a competition, going through choreography or repetitive routine rehearsal.
Ex. What time is the jam today?